Many will remember that in 2007 Rockstar Games announced ‘Agent’ for the PlayStation 3, a stealth game that would be set during the Cold War. In the end, unfortunately, it didn’t come to a release and very little was known about the game. Recently, Obbe Vermeij, former technical director at Rockstar North, his blog information about what the game should have become.
The Dutchman worked at Rockstar North between 1999 and 2009 and has worked on Grand Theft Auto: San Andreas, among other things. After the development of this game, the team would have been ready for a different kind of game, according to Vermeij. Rockstar San Diego was working on a James Bond-like game at the time, and Rockstar North CEO Leslie Benzies would also like to develop something similar.
The team is said to have made a demo in the world of San Andreas, in which the player was a spy and could make use of, for example, a hang glider and a car that could transform into a submarine. The demo was convincing enough to lead to the actual development of Agent. One half of Rockstar North was said to be working on Grand Theft Auto IV while the other half was working on Agent.
According to Vermeij, Agent, which was known internally as “Jimmy” (the Scottish version of the name James), should have had a more linear playstyle with diverse locations, such as a French city near the Mediterranean, a Swiss ski resort, the Egyptian city of Cairo, and even a fight in space.
In the end, development didn’t go as hoped, and according to Vermeij, it was clear that everyone would eventually have to focus on the development of Grand Theft Auto V. The team working on Agent made another attempt to scrap parts of the game in order to deliver a final product, but in the end, the project died a slow death.